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Three Years Experience with a Tree-like Shader IR
--client
fosdem
--show
fosdem_2014
--room H1301_Cornil 7668 --force
Next: 5 State of the X.org foundation
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Marks
Author(s):
Ian Romanick
Location
H.1301 (Cornil)
Date
feb Sat 01
Days Raw Files
Start
12:00
First Raw Start
11:26
Duration
00:50:00
Offset
0:33:14
End
12:50
Last Raw End
12:53
Chapters
00:00
Total cuts_time
50 min.
https://fosdem.org/2014/schedule/event/intel_glsl/
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<p>Three years ago a small team at Intel took on the task of rewriting the OpenGL Shading Language compiler in Mesa. One of the most fundamental design choices in any compiler is the intermediate representation (IR) used for programs. The IR is the internal data structure used for all program transformations including optimization and code generation. At the time the compiler was designed, a number of alternatives were investigated. In the end, a tree-like IR was selected. With hindsight being 20/20, this talk will present the tree-like IR that was chosen and the issues that have been found with that IR in the interim.</p>
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2014-02-01/10_26_46.dv
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2014-02-01/11_02_37.dv
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2014-02-01/11_02_42.dv
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