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Open Data + Video Games = Win
--client
lca
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lca2016
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Next: 12 Open information: Documenting data and methods
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Marks
Author(s):
Paris Buttfield-Addison
Location
D4.303 Costa Theatre
Date
feb Tue 02
Days Raw Files
Start
11:30
First Raw Start
11:29
Duration
0:50:00
Offset
0:00:31
End
12:20
Last Raw End
13:20
Chapters
00:00
0:00:01
Total cuts_time
38 min.
https://linux.conf.au/schedule/30351/view_talk
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Description:
Open data is cool, especially when it comes from government. What’s even cooler than open data? Games. Games are cool. So why not combine them? This talk explores the potential for spreading the word about open data, as well as providing for deeper engagement with data, through game development. Open data, such as that provided by many governments around the world[1] is cool. It’s fantastic to see countries around the world opening as much as they can, allowing citizens and interested parties to build upon and enhance the myriad of interesting information collected by countries. There’s a lot of people doing great work with this sort of data, but have to be pretty passionate, engaged, and motivated in order to get involved. We found another way. For the last three years we’ve been participating in hackathons and jams, and taking open (government) data and turning it into games. This session explores why this is a good idea, and how you might want to do it to. We cover: conceiving of game ideas based on – otherwise dry – open data sets (we once made a Pokemon-style battle game based on the energy efficiency data provided by the government energy regulator, it helped you figure out if your fridge was efficient by letting you battle it against other people’s fridges); preserving the spirit and meaning of the data in games you make with it; tools for parsing and interpreting the data, and making it usable for your games (we’re very good at Perl, Awk, Sed, and R now); getting out and engaging people with your data-based games, and making sure people don’t draw the wrong conclusions from what your game shows them (while still having fun – it is a game after all!) We’ve built games –– often at GovHack[2] in Australia that do everything from turn your local politician’s parliamentary voting history into a party game, to parsing and interpreting a giant database incorporating all the functional roles in a government, and turning it into a SpaceTeam style party game. We’ll tell you how you can do the same thing in your community, how to make it engaging and meaningful, why you might want to do this, and how to get started. [1] e.g. data.gov, data.gov.au, data.gov.uk, and so many more! [2] http://www.govhack.org
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production notes
2016-02-02/11_29_29.dv
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2016-02-02/11_31_53.dv
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2016-02-02/12_10_24.dv
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2016-02-02/11_29_29.dv
2016-02-02/11_31_53.dv
2016-02-02/12_10_24.dv
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