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Building Escape Room Horror Experiences with Arduino and C++
--client
lca
--show
lca2017
--room wellington_1 12149 --force
Next: 12 Porting Games To Linux
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Marks
Author(s):
Paul '@pjf' Fenwick
Location
Wellington Room 1
Date
jan Sun 15
Days Raw Files
Start
22:40
First Raw Start
22:07
Duration
0:25:0
Offset
0:32:36
End
23:05
Last Raw End
23:14
Chapters
00:00
0:22:09
Total cuts_time
27 min.
http://linux.conf.au/schedule/presentation/188/
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"Hurry with that code, they're on the move!" "I'm working on it! Where are they headed?" "The stairs… no… maintenance." "That's not us! We're safe, right?" "They're sabotaging us. Room scanner offline. We've lost visual on the corridor." "Did... Did you just hear that noise?" "Forget the console; barricade that door... NOW!" --- "Room Service" is a physically immersive, multi-player, horror escape room created by Pop Up Playground in Melbourne, Australia, and constructed using arduino-compatible processors, C++, and open source software and hardware designs. We'll examine how to build a physically immersive game, hardware used, embedded testing frameworks, the platformio software development environment, player creations, software challenges, and improvements over time.
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2017-01-16/15_07_24.ts
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22:07:24 - 22:37:24 ( 00:30:00 )
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seconds: 1343.0
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2017-01-16/15_07_24.ts
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2017-01-16/15_44_21.ts
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