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Open Sourcing History: Using Historians in Games Development
--client
lca
--show
lca2018
--room medium 13551 --force
Next: 14 Developing a game for the Macintosh Plus in 2017
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Marks
Author(s):
Claire Manning
Location
Medium Lecture Theatre CB11.00.401
Date
jan Mon 22
Days Raw Files
Start
10:50
First Raw Start
10:19
Duration
0:20:0
Offset
0:30:56
End
11:10
Last Raw End
11:19
Chapters
00:00
Total cuts_time
20 min.
http://lca2018.linux.org.au/schedule/presentation/123/
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When you’re working in a game that is open source, you’re likely to be working with people of various ethnicities, races and genders, and it’s important to keep their backgrounds in mind. This is particularly important for historical games, where avoiding stereotypes and aiming for authenticity is crucial. Aiming for accuracy not only makes the game more authentic, but also helps develop and expand the player’s understanding of history. We all know that history can complement video games by creating an interesting setting that the audience is usually at least vaguely familiar with. When you set a game within a historical setting, you get a pre-built rich environment, and you also save time on explaining the player’s surroundings. This talk will be looking at the Assassins Creed franchise and Horizon: Zero Dawn, which both reached out to historians and anthropologists. Both games have extremely different settings, and worked in very different ways to effectively create a feel of authenticity. I will further be discussing how historical and anthropological experts are more than happy to share their knowledge for the sake of historical accuracy, with many believing it to be the future of historical education.
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production notes
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