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Modeling State in Text Adventure Games
--client
big_apple_py
--show
pygotham_2016
--room Room_CR5 11089 --force
Next: 11 python-dateutil: A delightful romp in the never-confusing world of dates and times
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Marks
Author(s):
Katie Silverio
Location
Room CR5
Date
jul Sun 17
Days Raw Files
Start
11:15
First Raw Start
10:46
Duration
00:55:00
Offset
0:28:07
End
12:10
Last Raw End
12:46
Chapters
00:00
0:21:09
0:51:09
Total cuts_time
54 min.
https://2016.pygotham.org/talks/340/modeling-state-in-text-adventure-games
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Although text adventure games, like Colossal Cave Adventure or Zork, don't have graphics, they still have in-game objects to model. I've been working on a framework for writing text adventure games in Python, which means setting on a system for modeling stateful things. In this talk, I'll discuss choosing a design pattern, modifying the pattern to work better in Python, and then use it to make a mini text adventure game!
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