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Abstractions and building up: A case study with chess_py, an open source chess platform
--client
big_apple_py
--show
pygotham_2016
--room Room_CR5 11103 --force
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Marks
Author(s):
Aubhro Sengupta
Location
Room CR5
Date
jul Sun 17
Days Raw Files
Start
13:45
First Raw Start
13:16
Duration
00:25:00
Offset
0:28:07
End
14:10
Last Raw End
14:46
Chapters
00:00
0:21:08
Total cuts_time
24 min.
https://2016.pygotham.org/talks/324/abstractions-and-building-up-a-case-study-with-chess_py-an-open-source-chess-platform
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Programming can seem difficult because of the enormous level of abstraction involved. Objects are being dealt with that have very little to do with the real world. They are hard to grasp, touch, and feel. Chess on the other hand is a very concrete and physical game. Objects such as the board, pieces, and even logic such as the basic rules of the game are much easier to understand. How the pieces in chess interact, their capabilities, and their placement on the board can be similar to the way objects interact in python. Using chess_py, an open source platform for chess written by me in python, we can delve into the different classes and data structures to understand how they work and gain a deeper understanding of the language of python.
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2016-07-17/13_16_53.ts
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