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Episode Count: 12
id loc name startend duration state episode.name episode.authors e/r cmt rel img rf host index
12197 Wellington Room 1 Sun 15 17:40 17:45 0:5:0 0 Opening remarks N 2 11
12046 Wellington Room 1 Sun 15 17:45 18:05 0:20:0 12 Making Night in the Woods Better with Open Source Jon Manning y Y 2 11 Y
12051 Wellington Room 1 Sun 15 18:05 18:30 0:25:0 12 ScummVM Retrospective - Lessons learnt, from games preserved. Ender y Y 2 10 Y
12055 Wellington Room 1 Sun 15 18:30 19:00 0:30:0 12 Every Game Should Have An API Like Destiny Richard Deveraux y Y 2 7 Y
12080 Wellington Room 1 Sun 15 19:00 19:20 0:20:0 12 Multiplayer gaming and distributed state Caskey L. Dickson y Y 2 5 Y
12089 Wellington Room 1 Sun 15 20:20 20:45 0:25:0 12 An open programming environment inspired by programming games Josh Deprez y Y 2 6 Y
12111 Wellington Room 1 Sun 15 20:45 21:10 0:25:0 12 Sharing the love: making games with PICO-8 John Dalton y Y 2 7 Y
12119 Wellington Room 1 Sun 15 21:10 21:35 0:25:0 12 The Openness of Closed Systems Richard Jones y Y 2 7 Y
12142 Wellington Room 1 Sun 15 21:35 22:00 0:25:0 0 Play Session N 2 5
12149 Wellington Room 1 Sun 15 22:40 23:05 0:25:0 12 Building Escape Room Horror Experiences with Arduino and C++ Paul '@pjf' Fenwick y Y 2 6 Y
12168 Wellington Room 1 Sun 15 23:05 23:30 0:25:0 12 Porting Games To Linux Cheeseness y Y 2 7 Y
12174 Wellington Room 1 Sun 15 23:30 00:05 0:35:0 12 Demo from Mice and Maps Rhiana Heath y Y 2 7 Y

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